tag:blogger.com,1999:blog-3921301968105498059.post2483797952785059357..comments2010-05-21T20:46:14.371-07:00Comments on Prosper Like Tau: The Tau Empire Army ListLone_Wandererhttp://www.blogger.com/profile/06463500947754174514noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-3921301968105498059.post-30079746862500035762010-05-21T20:46:14.371-07:002010-05-21T20:46:14.371-07:00ARGH!? Is that what that +1 means? Bugger I didn&#...ARGH!? Is that what that +1 means? Bugger I didn't realize that! I must confess, it's been over two years since I read my Codex and I don't think I did a good job the first time. I'm re-reading it now and I've already slammed my head into my desk a couple times on my decisions on this list (marker lights on broadsides and crisis suits? wtf?). So consider it in a state of flux lol. <br /><br />You make some really interesting points on the list, and some I'm really going to have to consider. I'll be honest with you, my typical preference is to play for fun, not tournies, but from time to time it's fun to play to win lol. More often than not, though, I thrive on telling a story and running campaigns :) Heck, I'm even working on a Tau novel in my spare time. <br /><br />I'm intrigued by what you've said about the Kroot. You're one of the first people I've heard say that they're not useless. Usually when I tell people that I use Kroot, I get "Why?" as a response, but frankly, I love 'em. They're CHEAP CHEAP CHEAP, they've got awesome field abilities and at number of points it costs for 20 more units on the field? Hell, TOTALLY worth it. Especially since they can hold their own pretty well in combat. At this point, I've only got 1 unit of 20 carnivors and nothing else. I haven't had a chance to update my "Kroot stash". But that's definitely part of the plan. <br /><br />I was iffy about including the shaper in the first place, but you've definitely convinced me that my initial lack of shaper was the way to go. You can count him out on my next list. There's basically not a point.<br /><br />The Marker Drones on my Broadsides were basically a security measure in case things got too close, but I think you're right. That's a lot of points for something that I might not suse. Plus, that's the equivilant of 2 shield drones, which would be a better use of the pts. That's a change I'll make too :D<br /><br />I've already been to adavancedtautactica.com and I've even got it linked on my main page :D It's a fantastic site with an awesome community, from what I've seen so far (still coveting that Tau costume I saw in progress on the boards lol). To date, I've only lurked, but I plan on getting more actively involved here soon. <br /><br />Jacob, thanks so much for your feedback on my list. You've really given me some helpful insight - not just on this list, but where I want to go with my collection as a whole. It's much appreciated :D I'll be sure to keep you posted on my progress!Lone_Wandererhttps://www.blogger.com/profile/06463500947754174514noreply@blogger.comtag:blogger.com,1999:blog-3921301968105498059.post-3531396820648488902010-05-06T20:58:46.492-07:002010-05-06T20:58:46.492-07:00Hello Aaron, it's always good to see another f...Hello Aaron, it's always good to see another follower of the Greater Good.<br /><br />Let me first say that I feel you should always play with the models you want to use. Be it for visual or fluff reasons. I get annoyed with lists that are just about being competitive and don't try to tell a story.<br /><br />Anyways, I hate to burst your bubble, but your list is illegal. You are required to have a Shas'El or 'O in one of your HQ slots. So you can't only use an Ethereal.<br /><br />Make sure to give your XV8's defined roles on the battlefield and use them accordingly. I think you will find that you need a bit more Plasma in your list. Especially against Marines. But no need to Fireknife spam.<br /><br />As for the grenades on everyone, how close do you really want them getting to combat? Face it, Firewarriors will die in CC. Using Photon Grenades give them a chance to survive and hit back, but on dedicated assault units, it's useless. They will break them either way and it can end up being a waste of points. Also, having EMP grenades can work out well, but if they are equipped with Rifles, they cannot assault after firing. That is why Carbines are effective for EMP squads. You have to trade range for mobility in that case.<br /><br />I LOVE Kroot. Defintily keep them! But I think taking the Shaper is a mistake. I took one for awhile and it never really did much to help the Kroot; he costs as much as 3 Kroot and he is an upgrade! The 6+ armor save is also a nice idea, but fails when you consider that most weapons pierce it and that is is really hard to roll many sixes to get that save. Your better off spending money on more Kroot or adding some Kroot Hounds. The Hounds are amazing. They can attack in combat first and when your opponent strikes back, take away the Hounds first, then you will have plenty of Kroot left to smash an opponent to pieces. Just remember that Kroot die easily, but if you commit them, commit them 100%. Also, using their Fieldcraft ability to make them mobile bunker works out great. Maybe split the squad in two, remove the Shaper, add a few hounds and Kroot outflank them. Fun times!<br /><br />With your Broadsides, be careful about Marker Drones. The Railgun has 72 inch range while the Marker Drone has only 36. That's a rather big distance. I think you will find it rather useless for the roles Broadsides take. With that said, you MUST give them Shield Drones for the extra 2+, T4 model in the squad.<br /><br />Overall, your list looks very interesting (in a good way). I look forward to your progress.<br /><br />Oh and if you've never been there before, check out advancedtautactica.com. They have an academy section that you will find VERY, VERY enlightening. I am Wolfs16, a mod on that forum, so feel free to stop bye. :-)<br /><br />Tau'va!Jacobhttps://www.blogger.com/profile/14545407416411787422noreply@blogger.com